Fix table spawn Y to floor level
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1 changed files with 2 additions and 2 deletions
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@ -62,11 +62,11 @@
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var yaw = Quat.safeEulerAngles(avatarRotation).y;
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var tableRot = Quat.fromPitchYawRollDegrees(0, yaw, 0);
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// 2.5m in front of avatar, snapped to floor (y: -0.45 relative to avatar)
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// 2.5m in front of avatar, snapped to floor
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var forward = Vec3.multiplyQbyV(tableRot, { x: 0, y: 0, z: -2.5 });
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var tablePos = {
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x: avatarPosition.x + forward.x,
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y: avatarPosition.y - 0.45,
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y: -0.45,
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z: avatarPosition.z + forward.z,
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};
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