Add poker scripts to repo
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38
scripts/poker_constants.js
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38
scripts/poker_constants.js
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// poker_constants.js — shared constants for poker entity scripts
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// Script.require() this from poker_sit.js, poker_spawn.js, etc.
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//
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// Seat offsets are in local space relative to the table entity's position
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// and rotation. Y is height above table origin, X/Z are horizontal offsets.
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// Yaw is the direction the seated avatar faces, in degrees.
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module.exports = {
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// Seat layouts keyed by seat count
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POKER_SEATS: {
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7: [
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{ offset: { x: 0.95, y: 0.8, z: -1.00 }, yaw: 105 },
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{ offset: { x: -0.05, y: 0.8, z: -1.80 }, yaw: 180 },
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{ offset: { x: -1.05, y: 0.8, z: -1.07 }, yaw: -110 },
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{ offset: { x: -1.15, y: 0.8, z: 0.00 }, yaw: -90 },
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{ offset: { x: -1.05, y: 0.8, z: 1.07 }, yaw: -70 },
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{ offset: { x: -0.05, y: 0.8, z: 1.80 }, yaw: 0 },
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{ offset: { x: 0.95, y: 0.8, z: 1.00 }, yaw: 80 },
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],
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// Add 6 and 9 seat layouts here when custom tables are ready
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},
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// Seat pad entity appearance
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POKER_SEAT_PAD: {
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dimensions: { x: 0.6, y: 0.6, z: 0.01 },
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imageURL: "https://wizards.cyou/poker/sit.png",
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alpha: 0.7,
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},
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// Table mesh URL
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POKER_TABLE_MODEL_URL: "https://wizards.cyou/poker/table.glb",
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// API base URLs
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API_BASE: "https://wizards.cyou/api",
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POKER_BASE: "https://wizards.cyou/poker",
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};
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215
scripts/poker_sit.js
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215
scripts/poker_sit.js
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(function () {
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// poker_sit.js — Poker Seat Entity Script
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//
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// Attach to each seat pad entity. userData must contain:
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// { "tableID": "{uuid-of-table-mesh-entity}", "pokerID": "main", "seatIndex": 3 }
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//
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// tableID — Overte entity UUID of the table mesh, used for position calculations
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// pokerID — poker table slug used for API calls (matches table config id)
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//
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// Seat layout is loaded from poker_constants.js so this script
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// does not need to know anything about the table geometry.
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var constants = Script.require(Script.resolvePath("poker_constants.js"));
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var POKER_SEATS = constants.POKER_SEATS;
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var API_BASE = constants.API_BASE;
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var POKER_BASE = constants.POKER_BASE;
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var JUMP_ACTION = 50;
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var _entityID = null;
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var _tableID = null; // Overte entity UUID of the table mesh
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var _pokerID = null; // poker table slug for API calls
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var _seatIndex = null;
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var _seatData = null;
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var _token = null;
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var _username = null;
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var _busy = false;
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var isSeated = false;
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// ── helpers ──────────────────────────────────────────────────
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function getUserData(entityID) {
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try {
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var props = Entities.getEntityProperties(entityID, ["userData"]);
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return JSON.parse(props.userData || "{}");
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} catch (e) {
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print("[pokerSeat] userData parse error: " + e);
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return {};
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}
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}
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function getTableSeatCount() {
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var ud = getUserData(_tableID);
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return ud.seatCount || 7;
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}
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function getSeatPosition() {
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var tableProps = Entities.getEntityProperties(_tableID, ["position", "rotation"]);
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var worldOffset = Vec3.multiplyQbyV(tableProps.rotation, _seatData.offset);
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return Vec3.sum(tableProps.position, worldOffset);
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}
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function getSeatRotation() {
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return Quat.fromPitchYawRollDegrees(0, _seatData.yaw, 0);
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}
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function notify(msg) {
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Window.displayAnnouncement(msg);
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}
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// ── session ──────────────────────────────────────────────────
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function ensureSession(cb) {
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if (_token) { cb(null, _token); return; }
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_username = MyAvatar.displayName;
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if (!_username) { cb("Not logged in to Overte"); return; }
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print("[pokerSeat] requesting session from: " + API_BASE + "/session for " + _username);
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var xhr = new XMLHttpRequest();
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xhr.open("POST", API_BASE + "/session", true);
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xhr.setRequestHeader("Content-Type", "application/json");
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xhr.onreadystatechange = function () {
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if (xhr.readyState !== 4) return;
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if (xhr.status === 200) {
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try {
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_token = JSON.parse(xhr.responseText).token;
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Script.setTimeout(function () { _token = null; }, 5 * 60 * 1000);
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cb(null, _token);
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} catch (e) { cb("Session parse error"); }
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} else if (xhr.status === 403) {
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cb("Must be in-world to sit down");
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} else {
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cb("Session error (" + xhr.status + ")");
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}
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};
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xhr.send(JSON.stringify({ username: _username }));
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}
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// ── sit / stand ──────────────────────────────────────────────
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function onSit() {
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if (isSeated || _busy) return;
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_busy = true;
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if (!_seatData) {
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notify("Seat not configured (index " + _seatIndex + ")");
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_busy = false;
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return;
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}
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ensureSession(function (err) {
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if (err) { notify(err); _busy = false; return; }
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// POST to server — handles buy-in deduction and seat reservation.
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// Server will reject if seat is taken or balance insufficient.
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var xhr = new XMLHttpRequest();
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xhr.open("POST", POKER_BASE + "/tables/" + _pokerID + "/sit", true);
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xhr.setRequestHeader("Content-Type", "application/json");
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xhr.setRequestHeader("Authorization", "Bearer " + _token);
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xhr.onreadystatechange = function () {
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if (xhr.readyState !== 4) return;
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print("[pokerSeat] sit error response: " + xhr.status + " " + xhr.responseText);
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if (xhr.status === 200) {
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// Seat reserved — now physically sit the avatar
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MyAvatar.beginSit(getSeatPosition(), getSeatRotation());
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isSeated = true;
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Entities.editEntity(_entityID, { visible: false });
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Controller.actionEvent.connect(onActionEvent);
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Messages.sendMessage("poker:seat", JSON.stringify({
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event: "sit",
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tableID: _tableID,
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pokerID: _pokerID,
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seatIndex: _seatIndex,
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username: _username,
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}));
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} else {
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try {
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var err = JSON.parse(xhr.responseText);
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notify(err.error || "Could not sit down");
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} catch (e) {
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notify("Could not sit down (" + xhr.status + ")");
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}
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}
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_busy = false;
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};
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xhr.send(JSON.stringify({
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seatIndex: parseInt(_seatIndex),
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}));
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});
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}
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function onStand() {
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if (!isSeated) return;
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var xhr = new XMLHttpRequest();
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xhr.open("POST", POKER_BASE + "/tables/" + _pokerID + "/stand", true);
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xhr.setRequestHeader("Content-Type", "application/json");
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xhr.setRequestHeader("Authorization", "Bearer " + _token);
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xhr.onreadystatechange = function () {
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if (xhr.readyState !== 4) return;
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// Stand regardless of server response — worst case server cleans up on disconnect
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MyAvatar.endSit(getSeatPosition(), getSeatRotation());
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isSeated = false;
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Entities.editEntity(_entityID, { visible: true });
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Controller.actionEvent.disconnect(onActionEvent);
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Messages.sendMessage("poker:seat", JSON.stringify({
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event: "stand",
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tableID: _tableID,
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seatIndex: _seatIndex,
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username: _username,
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}));
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};
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xhr.send(JSON.stringify({ seatIndex: parseInt(_seatIndex) }));
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}
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function onActionEvent(action, value) {
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if (action === JUMP_ACTION && value > 0) {
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onStand();
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}
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}
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// ── lifecycle ────────────────────────────────────────────────
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this.preload = function (entityID) {
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_entityID = entityID;
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var ud = getUserData(entityID);
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_tableID = ud.tableID || null;
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_pokerID = ud.pokerID || null;
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_seatIndex = ud.seatIndex !== undefined ? String(ud.seatIndex) : null;
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if (!_tableID || !_pokerID || _seatIndex === null) {
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print("[pokerSeat] missing tableID, pokerID, or seatIndex in userData on " + entityID);
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return;
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}
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// Load seat geometry from constants keyed by table's seat count
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var seatCount = getTableSeatCount();
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var layout = POKER_SEATS[seatCount];
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if (!layout || !layout[parseInt(_seatIndex)]) {
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print("[pokerSeat] no layout for seatCount=" + seatCount + " index=" + _seatIndex);
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return;
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}
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_seatData = layout[parseInt(_seatIndex)];
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print("[pokerSeat] loaded seat " + _seatIndex + " at table " + _tableID);
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};
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// Mouse + controller triggers
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this.clickDownOnEntity = function () { onSit(); };
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this.clickUpOnEntity = function () { _busy = false; };
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this.startNearTrigger = function () { onSit(); };
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this.stopNearTrigger = function () { _busy = false; };
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this.startFarTrigger = function () { onSit(); };
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this.stopFarTrigger = function () { _busy = false; };
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this.unload = function () {
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if (isSeated) {
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Controller.actionEvent.disconnect(onActionEvent);
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isSeated = false;
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}
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_token = null;
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};
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});
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